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  • ...over variables regarding the set such as if they can be burrowed into by [[subterranean]] units. Some of the theatres' tilesets are expanded in the [[Terrain Expan
    3 KB (451 words) - 11:44, 11 January 2021
  • ...>{4A582743-9839-11d1-B709-00A024DDAFD1}</tt> : Tunnel locomotor. Used by [[subterranean|burrowing]] VehicleTypes.
    10 KB (1,675 words) - 13:26, 7 January 2024
  • Units with Subterranean [[Locomotor]] and Crusher MovementZone will only dig in if there are 11 til ...is an obstacle in the way, unit will dig underground. In other cases, when subterranean travel is not possible, or surface travel is quicker, acts like a unit with
    4 KB (631 words) - 07:51, 2 January 2023
  • ...shp images to be used for units with all locomotors including true air and subterranean.
    4 KB (635 words) - 05:58, 8 September 2009
  • Can be set to 'true' or 'false' and determines if subterranean units can be selected and their health bars seen by players when they are u
    181 bytes (30 words) - 20:58, 21 November 2008
  • Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defi ...ow logic, this sound is also used for the nuclear missile siren. Re-adding subterranean units to the game might require leaving this entry blank and putting approp
    1 KB (186 words) - 08:42, 8 September 2018
  • ...r not a [[BuildingType]] can detect and reveal [[Cloakable|cloaked]] and [[subterranean]] units within a radius in cells specified by {{f|CloakRadiusInCells|link}} Similarly, when a subterranean unit is detected, an EVA Event will trigger and ''tibsun.mix''{{arr|r}}''sp
    1 KB (226 words) - 00:44, 27 December 2022
  • ...in [[cells]] about a unit, within which enemy [[Cloakable|cloaked]] and [[subterranean]] units will be detected and revealed.
    1 KB (211 words) - 13:10, 31 August 2022
  • ..., cliffs, water, and others, and their features, such as the ability for [[subterranean]] objects to dig through them. Note, however, that a good deal of tile feat
    1 KB (213 words) - 11:18, 20 August 2006
  • ...closest to the team's origin [[Waypoint|waypoint]]. Units with the tunnel (subterranean) [[locomotor]] spawn directly at the waypoint.
    24 KB (2,791 words) - 21:05, 21 October 2023
  • This behaviour is used by flamethrower-type weapons like the Devil's Tongue subterranean flame tank in {{ts}}. The system obeys the source object's turret facing an
    20 KB (3,012 words) - 17:55, 2 April 2024
  • This flag determines how fast [[VehicleTypes|vehicles]] with the subterranean [[Locomotor|locomotor]] will travel vertically, i.e. when submerging to or
    751 bytes (118 words) - 20:35, 10 July 2020
  • As it says on the tin; if enabled, allows units with subterranean [[locomotor]] and {{f|MovementZone|Subterannean|link}} to dig in and out of ...fect in stock [[RA2]] and [[YR]] since they don't have any units using the subterranean locomotor, but custom maps and custom game modes can make units use them.
    692 bytes (110 words) - 12:12, 19 April 2022