ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Search results

Jump to: navigation, search
  • {{HorizontalBar|[[Ra2.csf]] redirects here. If the part about the file itself grows large enough, move it there.}} ...e:Cc_advancedsettings.png]] If you're looking for the technical details on the CSF file format, see [[CSF File Format]] instead.}}
    4 KB (703 words) - 13:48, 12 December 2021
  • EVA-voices are saved in the corresponding mixes as .wav files. All sounds in RA2/YR (and probably TS/FS If you plan to distribute your [[mod]] with sounds, the use of [[XCC Mod Creator]] is recommended.
    3 KB (579 words) - 06:53, 25 July 2011
  • ...the game first checks for the [[animation]] &amp; [[sounds|sound]] set in the weapon to display them;<br> The warhead is then delivered to it's target by the projectile;<br>
    8 KB (1,156 words) - 10:54, 27 November 2009
  • :allow ground-based {{f|VehicleTypes|link}} to go in for the same. Buildings that allow infantry to garrison inside need the following tags:
    3 KB (396 words) - 09:42, 27 November 2009
  • ...ving it to the modder to know what could have caused the error and to find the cause in their mod's changes. # Check if the EIP reported in your except.txt file matches an EIP for which the IE cause is known (see below).
    20 KB (3,373 words) - 17:39, 2 April 2024
  • ...le. For [[Generals]] and everything else based on the [[SAGE]] [[engine]], the INI-system is more complex and wide-spread. ...game other than what the rules.ini allows for{{fnl|1}}. Not everything in the game is customizable. Features that cannot be modified are called [[hardcod
    9 KB (1,263 words) - 02:37, 22 February 2024
  • ...you have the SHP file, let's call it {{Tt|example.shp}}, you need to tell the game to use it: *Open the {{Ini|art}} file.
    931 bytes (172 words) - 20:15, 21 December 2020
  • Specifies the list index of {{tt|rulesmd.ini}}{{arr|r}}[{{f|General|link}}]{{arr|r}}{{f|AnimToInfantry|link}} to refer to to determine which [[ ...] 8 or 9 then the resulting [[InfantryType]] will be given to the owner of the killing unit.
    7 KB (1,153 words) - 22:10, 9 July 2022
  • |ets=yes // DC: not in the executable, who added this? --> ...({{Yr}} only), or the building when it is sold using the Sell button from the sidebar.
    4 KB (724 words) - 10:33, 27 November 2009
  • ...ules|rules(md).ini]] is a zero-starting list of all available countries in the game. ...one of the most common questions asked by new modders. This should provide the necessary information regarding this subject.
    10 KB (1,436 words) - 20:34, 15 January 2011
  • This is a tutorial on creating and editing MP mode ini files, and some of the problems you may encounter. ...tutorial assumes you already have a reasonable understanding of modifying the <tt>rulesmd.ini</tt> file.
    8 KB (1,531 words) - 20:29, 11 March 2011
  • Mix files can be read, edited and created using the [[XCC Mixer]] and the [[XCC MIX Editor]], both created by [[Olaf van der Spek]]. They can be down ...ific purpose as detailed below. Using mix files correctly is important for the correct execution of your mod.
    11 KB (1,823 words) - 09:42, 26 October 2023
  • ...his object, before any multipliers are applied (such as Country bonuses or the [[FactoryPlant|Industrial Plant]]). ...ve been deducted from the player. When the unit is 50% constructed, 50% of the final cost will have been deducted, and so on).
    3 KB (427 words) - 09:47, 27 November 2009
  • ...mmunity addon that may be used by the end user. Most reserved mix files at the moment are for Yuri's Revenge. ...i Multi-Player score screen and a selection confirm dialog box, updates to the new urban oil derrick, altered versions of several maps and updated rulesmd
    4 KB (636 words) - 11:41, 11 January 2021
  • ...after: The "number of rounds carried between reloads", i.e. how many shots the object has before it needs to be/gets reloaded. ...ue is -1, which means "unlimited ammo". This is also the default value for the flag.
    8 KB (1,416 words) - 14:28, 19 December 2023
  • ...Olaf van der Spek) Part of the [[XCC|XCC Utilities]] suite of programs. ''The'' most important tool. * A lot more on the [http://en.wikipedia.org/wiki/List_of_text_editors List of Text Editors on
    5 KB (783 words) - 18:09, 25 July 2016
  • This is intended as an index of the file types. For info about editing these files, click each header. This format is used as the container for the game's data files. Also see [[XCC]].<br>
    4 KB (630 words) - 16:50, 17 July 2011
  • ...at least for some of us, only the slightest modification of them has sent the AI into a coma. ==General Information about RA2/YR's AI==
    17 KB (2,462 words) - 12:37, 25 December 2020
  • ...fired once at the [[cell]] that the unit occupies when it is destroyed. If the unit does not have {{f|Primary|link}} set then {{f|Explodes|yes|link}} will ...proportional to the strength of the destroyed unit. The stronger the unit, the more powerful explosion.
    3 KB (444 words) - 12:55, 16 October 2022
  • [[Image:alphatst.jpg|thumb|250px|Simple lightpost test, using the original alphatst.shp]] ...ined by the brightness of the pixels. This allows a total customization of the light's shape.
    6 KB (863 words) - 10:58, 22 April 2020

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)