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  • ...ial for adding a new unit... and the tutorial tells you to "add an entry {{Tt|Name:NewTank}} to the CSF file and set it to 'My New Tank'". * Type in {{Tt|Name:NewTank}} and hit Enter.
    4 KB (703 words) - 13:48, 12 December 2021
  • ...for this [[ObjectTypes|ObjectType]] . If your cameo is in a file called {{Tt|monkicon.shp}}, you would write ...ilename without the extension (.SHP is assumed) and is case-insensitive. {{Tt|xxicon.shp}} is the game's image to be used when the cameo file cannot be f
    955 bytes (148 words) - 16:44, 7 June 2021
  • ''Note:'' {{Tt|(Elite)OccupyWeapon}} only exists in YR, in RA2 the weapon used by occupant ...{f|OccupyWeaponRange|link}} instead of their <tt>OccupyWeapon's [[Range]]</tt>, rendering any sniper garrisons pointless.
    3 KB (396 words) - 09:42, 27 November 2009
  • IEs that share the same cause also share the same <tt>EIP:</tt> value in except.txt, so knowing that value might help you determine the ca ...subtract {{Tt|0x00400000}} from it and look at the resulting address in {{Tt|gamemd.exe}} with a hex editor. If you find some INI flag, you can be almos
    20 KB (3,373 words) - 17:39, 2 April 2024
  • |{{tt|redalert.mix}} {{Arr|r}} {{tt|local.mix}} |{{tt|tibsun.mix}} {{Arr|r}} {{tt|local.mix}}
    9 KB (1,263 words) - 02:37, 22 February 2024
  • INIs located in {{Tt|redalert.mix --> local.mix}}, {{Tt|expand1.mix}} and {{Tt|expand2.mix}}<br> ...cal.mix}}, {{Tt|patch.mix}} (this version is used by most recent patch), {{Tt|expand01.mix}}<br>
    3 KB (478 words) - 10:38, 30 August 2011
  • Once you have the SHP file, let's call it {{Tt|example.shp}}, you need to tell the game to use it: (the game automatically adds the {{Tt|.shp}} extension.)
    931 bytes (172 words) - 20:15, 21 December 2020
  • Specifies the list index of {{tt|rulesmd.ini}}{{arr|r}}[{{f|General|link}}]{{arr|r}}{{f|AnimToInfantry|link} {{tt|[[rules|rulesmd.ini]]}}{{arr|r}}[[General|[General]]]{{arr|r}}{{f|AnimToInf
    7 KB (1,153 words) - 22:10, 9 July 2022
  • === When {{Tt|Soylent}} is specified === === When {{Tt|Soylent}} is not specified ===
    4 KB (724 words) - 10:33, 27 November 2009
  • | {{Tt|G}} | {{Tt|T}}
    3 KB (451 words) - 11:44, 11 January 2021
  • ...ntryTypes]]</tt>], [<tt>[[VehicleTypes]]</tt>] and [<tt>[[AircraftTypes]]</tt>] accordingly. Otherwise issues can occur. ...reens are actually bound to the country's index in the [<tt>[[Countries]]</tt>] list, not the country name. Here's a list of what means what:
    10 KB (1,436 words) - 20:34, 15 January 2011
  • ...ples below, {{Tt|OldCameo}} stands for the cameo that was already there, {{Tt|NewCameo}} is the cameo the game is trying to insert.
    2 KB (239 words) - 08:06, 5 November 2015
  • |Expansion mix for YR: various files, more information below.<br/>The {{tt|##}} is any two-digit number between 01–99, with higher numbers loaded fi |[[Side]]-specific UI elements, like sidebar graphics. The {{tt|##}} stands for the side you're playing as: e.g. 01 for Allies, 02 for Sovi
    11 KB (1,823 words) - 09:42, 26 October 2023
  • ;<tt>{3DC0B295-6546-11D3-80B0-00902792494C}</tt> : Levitate locomotor. Only available in {{fs}}. Used by [[VehicleTypes]], ;<tt>{4A582741-9839-11d1-B709-00A024DDAFD1}</tt> : Drive locomotor. Used by ground-based VehicleTypes.
    10 KB (1,675 words) - 13:26, 7 January 2024
  • This flag specifies the name ({{Tt|.wav}} is assumed as the extension) of an audio file in ''audio(md).mix''.
    741 bytes (112 words) - 10:56, 27 November 2009
  • In all {{Ini|Rules}} based C&Cs, <tt>Warhead</tt> defines a Warhead that this [[Weapons|weapon]]/[[VoxelAnims|debris]] shoul In {{Ini|art}}, <tt>Warhead</tt> can be attached to an animation, which, as long as it has a valid {{f|Expi
    3 KB (441 words) - 20:55, 25 May 2019
  • ;:: {{Tt|Multiplayer Debug Info}}, pressing the assigned key in-game will toggle the ...logging of multiplayer info files (this seems to be responsible for the {{Tt|SYNC*.txt}} file writing, which are created by default in all multiplay gam
    6 KB (1,031 words) - 03:17, 19 December 2011
  • # If {{tt|[[DeathWeapon#For_TechnoTypes|DeathWeapon]]}} is specified on the unit then # If {{tt|DeathWeapon}} is not specified on the unit then the its [[Primary#Current_P
    3 KB (444 words) - 12:55, 16 October 2022
  • ...that, just put {{f|AlphaImage|yourAlphaImageFileName|link}} (without the {{tt|.shp}} extension) on your object, and everything should be fine.
    6 KB (863 words) - 10:58, 22 April 2020
  • ...peed and accelerate as it moves towards its target, though modifying the {{Tt|Acceleration}} tag can prevent this in order to generate a smoother flight. ...>[[AA]]=yes</tt> or <tt>[[Inaccurate]]=yes</tt> / <tt>[[FlakScatter]]=yes</tt>, though this might hold true for all projectiles with a ROT greater than 0
    3 KB (537 words) - 21:19, 27 July 2022

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