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Difference between revisions of "CanC4"
From ModEnc
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|default=yes | |default=yes | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
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|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
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{{bugs}} | {{bugs}} | ||
− | A building with {{f|CanC4| | + | A building with {{f|CanC4|no}} will always take at least one hitpoint of damage. This means negative values (after factoring in {{f|Verses|link}} and {{f|Damage|link}}) are forced to become positive. |
Latest revision as of 16:46, 11 August 2019
Flag: | CanC4 |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | yes |
Applicable to: | BuildingTypes |
Determines whether or not this building can be destroyed by a unit with C4=yes. This does not prevent it from being destroyed by the various "fake" C4 weapons in RA2/YR on the Chrono Commando, Navy Seal, and Tanya (against vehicles).
This tag also overrides the cursor sabotage effect of MigAttackCursor.