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Difference between revisions of "DeployFireWeapon"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|Technoes}} | ||
+ | |values={{values|unsigned integers}} | ||
+ | |default=1 | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | On an object that has the ability to deploy through {{Tt|DeployFire}}, this specifies which weapon this object uses when it is deployed. Only '0' (meaning [[Primary]] and [[ElitePrimary]]) and '1' ([[Secondary]] and [[EliteSecondary]]) are valid. | ||
+ | |||
+ | {{Bugs}} | ||
+ | VehicleTypes which have {{Tt|DeployFire}} and {{Tt|IsGattling}} will always use their {{Tt|Weapon1}} when deployed. | ||
+ | |||
+ | [DESO] and all infantry deployments with IsDesolator=yes can only release secondary weapons and do not follow the DeployFireWeapon setting | ||
+ | |||
+ | ==See also== | ||
+ | [[Deployer]] | ||
+ | |||
+ | [[DeployFire]] | ||
+ | |||
+ | [[UndeployDelay]] | ||
+ | |||
+ | |||
+ | [[IsGattling]] | ||
+ | |||
+ | [[Gattling Weapon System]] | ||
+ | |||
+ | |||
+ | [[DESO]] | ||
+ | |||
+ | [[Immune G.I. Bug]] |
Latest revision as of 15:59, 26 June 2023
Flag: | DeployFireWeapon |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 1 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
On an object that has the ability to deploy through DeployFire, this specifies which weapon this object uses when it is deployed. Only '0' (meaning Primary and ElitePrimary) and '1' (Secondary and EliteSecondary) are valid.
Bugs/Side-Effects/Unexpected Limitations
VehicleTypes which have DeployFire and IsGattling will always use their Weapon1 when deployed.
[DESO] and all infantry deployments with IsDesolator=yes can only release secondary weapons and do not follow the DeployFireWeapon setting