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Difference between revisions of "UndeploysInto"
From ModEnc
(Updated with info from Kenji (linked post)) |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=strings (names of [[VehicleTypes]]) | |values=strings (names of [[VehicleTypes]]) | ||
− | | | + | |default=none |
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
|ts=yes | |ts=yes | ||
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Specifies the [[VehicleType]] that this BuildingType can undeploy into (you can set which VehicleType deploys into this BuildingType by using the {{TTL|DeploysInto}} flag). This BuildingType's {{TTL|Buildup}} animation is played (in full length, unlike when you sell this building) in reverse direction. | Specifies the [[VehicleType]] that this BuildingType can undeploy into (you can set which VehicleType deploys into this BuildingType by using the {{TTL|DeploysInto}} flag). This BuildingType's {{TTL|Buildup}} animation is played (in full length, unlike when you sell this building) in reverse direction. | ||
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== Undeployed vehicle facing == | == Undeployed vehicle facing == |
Revision as of 09:09, 11 January 2009
Flag: | UndeploysInto |
File(s): | Rules(md).ini |
Values: | strings (names of VehicleTypes) |
Default: | none |
Applicable to: | BuildingTypes |
Specifies the VehicleType that this BuildingType can undeploy into (you can set which VehicleType deploys into this BuildingType by using the Template:TTL flag). This BuildingType's Template:TTL animation is played (in full length, unlike when you sell this building) in reverse direction.
Undeployed vehicle facing
Mind that if the game doesn't know which direction the VehicleType should be facing when it undeploys, it will undeploy the building without spawning the vehicle. The facing can be specified in the following ways:
INI Flag | Facing |
---|---|
Template:TTL Warning: Side-effects. |
South-West |
Template:TTL | North-West |
Template:TTL | North-East |
Template:TTL | North-East |
Template:TTL | |
Template:TTL | As set |
Template:TTL |