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Difference between revisions of "Glossary of Common Editing Terms"
From ModEnc
Carnotaurus (talk | contribs) (Put in alphabetical order and added some new terms.) |
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*[[AI]] - Artificial Intelligence. | *[[AI]] - Artificial Intelligence. | ||
*[[Cameo]]/build icon - The image you see in the sidebar, usually with the name underneath | *[[Cameo]]/build icon - The image you see in the sidebar, usually with the name underneath | ||
− | *Comment - | + | *Comment - anything that appears after a semicolon in the INIs. Not read by the game, they are used to comment on the purpose of code to make it clear for future editing (eg: ;Must use this tag for unit to function) |
*Frame - Time measurement, at middle speed setting 15 frames=1second. | *Frame - Time measurement, at middle speed setting 15 frames=1second. | ||
*HVA - A file that dictates the animation of a voxel(if any), and placement of sections All voxels are required to have one, or the game will crash. | *HVA - A file that dictates the animation of a voxel(if any), and placement of sections All voxels are required to have one, or the game will crash. | ||
*INI - Text files stored inside of the game controlling various data. | *INI - Text files stored inside of the game controlling various data. | ||
− | *Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], | + | *Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followed by list of Tag=Value form data. |
*SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building. | *SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building. | ||
*Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels. | *Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels. |
Revision as of 02:06, 6 October 2009
- AI - Artificial Intelligence.
- Cameo/build icon - The image you see in the sidebar, usually with the name underneath
- Comment - anything that appears after a semicolon in the INIs. Not read by the game, they are used to comment on the purpose of code to make it clear for future editing (eg: ;Must use this tag for unit to function)
- Frame - Time measurement, at middle speed setting 15 frames=1second.
- HVA - A file that dictates the animation of a voxel(if any), and placement of sections All voxels are required to have one, or the game will crash.
- INI - Text files stored inside of the game controlling various data.
- Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followed by list of Tag=Value form data.
- SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building.
- Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels.
(original version by DCoder)