ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "ProduceCashStartup"
From ModEnc
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | Specifies the amount of credits | + | |name={{PAGENAME}} |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{values|integers}} | ||
+ | |default=0 | ||
+ | |types={{categ|BuildingTypes}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic. | ||
+ | |||
+ | The credits are granted each time a building is captured from a {{f|MultiplayPassive|yes|link}} house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is {{f|Powered|yes|link}}. | ||
+ | |||
+ | Negative values to take credits from the capturing player are not supported. | ||
+ | |||
+ | == See also == | ||
+ | * [[ProduceCashAmount]] | ||
+ | * [[ProduceCashDelay]] |
Revision as of 18:19, 11 November 2014
Flag: | ProduceCashStartup |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | BuildingTypes |
Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.
The credits are granted each time a building is captured from a MultiplayPassive=yes house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is Powered=yes.
Negative values to take credits from the capturing player are not supported.