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  • ...egers|integer]] greater than 0. This is typically used for [[AircraftTypes|aircraft]], but it will display properly for any [[TechnoType]].
    7 KB (1,121 words) - 13:51, 18 July 2021
  • Adding ''Selectable=no'' to spawned [[AircraftTypes]] with aircraft [[Locomotor]] randomly causes them to fly over the map border instead of la
    953 bytes (150 words) - 20:50, 7 September 2015
  • ...able to [[AircraftTypes|aircraft]], it's not actually possible to order an aircraft into a transport.
    721 bytes (102 words) - 00:46, 9 August 2011
  • ...ve an aircraft a behaviour similar to the Aurora Bomber from Generals: the aircraft will approach its target at full speed, unload its weapon, then return to b ...the attack is performed at the end of a movement assignment, and thus the aircraft will slow down when approaching the target it was ordered to attack. Theref
    2 KB (421 words) - 17:22, 15 March 2009
  • ...aos weapon capable of hitting aircraft were added to the game] but berserk aircraft are not tinted.
    2 KB (267 words) - 23:58, 24 March 2013
  • ...n {{sl|CombatDamage|C4Warhead}}, the last animation is played for crashing aircraft.
    2 KB (337 words) - 12:41, 31 August 2019
  • ...cquire nor retaliate against any [[VehicleTypes|vehicle]], [[AircraftTypes|aircraft]], or [[BuildingTypes|building]] targets. This ensures units like snipers o
    5 KB (608 words) - 18:06, 5 June 2024
  • ...MIX formats and new INI systems. The VXL files were used for vehicles and aircraft, whreas the SHP(ts) format was used for animations, buildings, and infantry
    2 KB (379 words) - 18:08, 25 July 2016
  • ...he smallest part of a map that can be occupied by a structure, vehicle, or aircraft. {{Fnl|1}}
    837 bytes (141 words) - 09:44, 27 November 2009
  • | {{Tt|22}} || {{Tt|Build aircraft type}} | style="text-align: center;" | Aircraft#
    9 KB (1,211 words) - 09:58, 27 November 2009
  • | {{Tt|Build aircraft type}} | style="text-align: center;" | Aircraft#
    16 KB (2,127 words) - 15:36, 9 June 2024
  • | style="padding-left: 3px;" | {{Tt|Build aircraft type}} | style="text-align: center;" | Aircraft#
    36 KB (4,073 words) - 16:34, 7 December 2022
  • | {{Tt|Ratio of Team Aircraft | colspan=9 | HOUSE's percentage of aircraft created for teams (P2% are created for AI Triggers, (100-P2)% are for other
    20 KB (2,217 words) - 15:20, 20 May 2024
  • | {{Tt|Ratio of team aircraft ...{{obsolete|Yuri's Revenge|{{tt|Ratio of team aircraft}}}}AI percentage of aircraft created for teams (P2% are created for AI Triggers, (100-P2)% are for other
    20 KB (2,299 words) - 15:20, 20 May 2024
  • This is a fairly easy method of adding a suicide bomber aircraft and/or it's superweapon. ''Note: Requires RockPatch 1.06 or later.'' ''Note ...n it detonated, although it is not really there. And ''Suicide=yes'' on an aircraft-fired weapon results in an [[IE]]. This is obviously not what you'd want. T
    9 KB (1,143 words) - 21:33, 10 July 2021
  • ...ws for control of a soldier, but it allows for controlling of vehicles and aircraft. It also allows departure from buildings into the open air environment with
    2 KB (337 words) - 19:30, 7 July 2009
  • ...ile can be modified in various ways by giving it weapons. Just like normal aircraft, spawned missiles are highly sensitive to the ROF of weapons given to them, ...ct will continue firing it as long as the target is within range (like the Aircraft Carrier) or manually stopped. It could also be that this is not determined
    6 KB (1,011 words) - 22:52, 18 November 2011
  • ...fired as a superweapon, the following instructions will help you create an aircraft that can load vehicles and drop them on parachutes: First, you make yourself an aircraft. The stats are up to you, but it needs to have:
    2 KB (384 words) - 14:30, 30 March 2008
  • ...aps)#ts_ATTACHED_TAG|Infantry]],</li><li>[[Aircraft_(maps)#ts_ATTACHED_TAG|Aircraft]], and</li><li>[[TeamTypes]] {{arr|r}} [[Tag]]</li></ul>
    4 KB (631 words) - 11:03, 31 January 2024
  • ...is the parent class of the main objects of the game - Infantry, Vehicles, Aircraft and Buildings. This class derives from ObjectType, but again, no object of ...[[InfantryTypes|infantry]], [[VehicleTypes|vehicles]], and [[AircraftTypes|aircraft]].
    28 KB (3,163 words) - 20:48, 15 August 2019

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