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  • ...completion of an [[animation]] with {{f|MakeInfantry|X|link}} set (where {{tt|X}} is the list index (zero-based) of the [[InfantryType]] from {{f|AnimToI
    481 bytes (66 words) - 09:24, 27 November 2009
  • ...have nowhere to land. Failure to list such aircraft results in the first {{Tt|AirportBound}} aircraft beyond the number of available docks switching to "
    1 KB (190 words) - 10:24, 27 November 2009
  • ...the [[LandTypes|LandType]] of certain cells next to and behind cliffs to {{tt|Rock}}. 2 is the only value that will work correctly, and even then the gam
    608 bytes (108 words) - 11:48, 9 December 2019
  • Lists [[BuildingTypes]] that count as {{tt|FACTORY}} in the [[The Prerequisite System|prerequisite system]]. When determining if it can build a [[BuildingTypes|building]] that has {{tt|FACTORY}} as its [[prerequisite]], the AI actually checks for buildings lis
    551 bytes (79 words) - 08:31, 19 April 2021
  • Lists [[BuildingTypes]] that count as {{tt|BARRACKS}} in the [[The Prerequisite System|prerequisite system]]. When determining if it can build a [[BuildingTypes|building]] that has {{tt|BARRACKS}} as its [[prerequisite]], the AI actually checks for buildings li
    555 bytes (79 words) - 08:31, 19 April 2021
  • ...wned after an [[OverlayType]] with {{f|Explodes|yes|link}} is destroyed. {{tt|BarrelParticle}}= '''must''' be a valid particle system, listed in [{{f|Par
    471 bytes (68 words) - 09:28, 27 November 2009
  • ...[InfantryType]] is killed by a [[warhead]] with {{f|InfDeath|1|link}} or {{tt|InfDeath{{=}}2}}. The animation will start to play once the {{f|Die1|link}}
    1 KB (143 words) - 09:51, 27 November 2009
  • ...efined, the game will only select debris types from that list and ignore {{tt|MetallicDebris}}.
    697 bytes (114 words) - 13:42, 20 March 2024
  • ...inaccurate if it is targeting a cell or infantry with either the warhead {{tt|AP}} or a projectile with {{f|Ranged|yes|link}}. ...the projectile's target is scattered from {{tt|BallisticScatter / 2}} to {{tt|BallisticScatter}} cells in a random direction.
    2 KB (286 words) - 02:57, 10 May 2014
  • ...eapon]]) ''and'' has not specified its own [[DeathWeapon#For_TechnoTypes|{{tt|DeathWeapon}}{{Sup|{{arr|d}}}}]]. ...assuming that this unit also has {{f|Explodes|yes|link}} set). Note that {{tt|DeathWeapon}} on the unit overrides any other method{{Sup|[[DeathWeapon#For
    2 KB (289 words) - 20:04, 31 May 2012
  • ...d be composed of Tiberium/ore refineries (hardcoded to the building type {{tt|PROC}}).
    515 bytes (83 words) - 19:36, 3 April 2024
  • ...ir defenses (of the building type {{tt|SAM}} in {{td}} or {{tt|SAM}} and {{tt|AGUN}} in {{ra}}). ...air units, itself owns a radar (of the building type {{tt|HQ}} in TD or {{tt|DOME}} in RA), and has enough credits to spare.
    753 bytes (131 words) - 23:05, 3 April 2024
  • ...uildingTypes|building type]] {{tt|SAM}} in {{td}} or both {{tt|SAM}} and {{tt|AGUN}} in {{ra}}).
    620 bytes (105 words) - 23:09, 3 April 2024
  • ...|buildings]], that should be composed of airfields (of the building type {{tt|AFLD}}).
    504 bytes (81 words) - 23:20, 3 April 2024
  • Specifies the maximum number of airfields (building type {{tt|AFLD}}) a computer player is allowed to have in its base at a time. Once th
    479 bytes (80 words) - 23:21, 3 April 2024
  • ...ist of colors #16–31 in the {{tt|UNITSNO}}, {{tt|UNITEM}} and (in RA2) {{tt|UNITURB}} [[PAL|palettes]], represented by a gradient of red. ...h it will alter the color the text is displayed in. For example, editing {{tt|DarkGreen}} into a brown color tone will result in the color selection menu
    5 KB (783 words) - 07:12, 31 March 2023
  • The [{{Tt|VariableNames}}] section takes the following format: The [{{Tt|VariableNames}}] section takes the following format:
    4 KB (693 words) - 21:35, 16 May 2024
  • ..., like their frequency of appearence, see <tt>[[CrateRules|[CrateRules]]]</tt>. ...en}}={{co|10|blue}},{{co|ARMOR|purple}},{{co|yes|orange}},{{co|1.5|teal}}</tt><br>
    11 KB (1,828 words) - 18:20, 10 August 2023
  • FirePower (with capital P) is used. Specifies the multiplier to {{tt|Damage}} of all weapons if this difficulty is set. *See {{tt|[[Powerups|[Powerups]]]}}.
    763 bytes (121 words) - 19:07, 13 February 2024
  • ...},{{co|'''S'''|teal}} (For an explanation of this flag's parameters, see {{tt|[[Powerups|[Powerups]]]}}) ...lready has upgraded armor, the crate will give the effect defined by the {{tt|[[Money#For_.5BPowerups.5D|Money]]}} powerup. Otherwise, all units within {
    4 KB (611 words) - 09:25, 27 November 2009

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