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Difference between revisions of "AICaptureWoundedMark"

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m (Replacing Template:TTL with Template:F.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Used by the above logic for AI Mind Controlled units to determine exactly what percentage of the units Strength= constitutes 'wounded'.<br />
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|name={{PAGENAME}}
(Yuri's Revenge Only)
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|files={{Categ|ini=rules}}
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|types={{Categ|General}}
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|values={{values|Percentages}}
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|yr=yes
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|rp=yes
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}}
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This value is employed by the {{f|AICaptureWounded|link}} tag to determine what percentage of total health constitutes being "wounded". This percentage should be specified as a floating point number (i.e. .25 = 25%). When the captured unit only has this percentage of its maximum ((TTL|Strength)) or less, then the values of {{f|AICaptureWounded|link}} are followed instead of {{f|AICaptureNormal|link}}.

Latest revision as of 09:13, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AICaptureWoundedMark
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Applicable to: General


This value is employed by the AICaptureWounded tag to determine what percentage of total health constitutes being "wounded". This percentage should be specified as a floating point number (i.e. .25 = 25%). When the captured unit only has this percentage of its maximum ((TTL|Strength)) or less, then the values of AICaptureWounded are followed instead of AICaptureNormal.