ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "AffectsAllies"

From ModEnc
Jump to: navigation, search
 
m (Reverted edits by Gordon-creAtive (Talk) to last revision by EvilRenegade)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Can be set to 'yes' or 'no' and is special case subset logic for a warhead that also has PsychicDamage=yes set. If that is the case, this can be used as an override so that friendly units will not be affected, although the 'psychic damage' will still be applied to enemy units if they do not have ImmuneToPsionicWeapons=yes set.<br />
+
|name={{PAGENAME}}
(Yuri's Revenge Only)
+
|files={{Categ|ini=rules}}
 +
|types={{Categ|Warheads}}
 +
|values={{values|Booleans}}
 +
|yr=yes
 +
|rp=yes
 +
}}
 +
 
 +
This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as {{f|DamageReducesReadiness|yes|link}} or {{f|Sonic|yes|link}} will affect them still. <!-- do we need an actual list of which will and which won't? -->

Latest revision as of 17:29, 26 January 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AffectsAllies
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Warheads


This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as DamageReducesReadiness=yes or Sonic=yes will affect them still.