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Difference between revisions of "AirstrikeAbortSound"

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m (Replacing Template:TTL with Template:F.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Sound to play when a weapon whose Warhead= has Airstrike=yes set is aborted. Can be any sound as defined in the SOUND.INI file.<br />
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|name=AirstrikeAbortSound
(Yuri's Revenge Only)
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|files={{Categ|ini=rules}}
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|types={{Categ|AudioVisual}}
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|values={{values|strings|[[VocTypes]]}}
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|yr=yes
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|rp=yes
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}}
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The game [[engine]] will play this [[sound]] whenever an airstrike is called in by a [[weapon]] whose [[warhead]] has {{f|Airstrike|yes|link}}, and that airstrike is subsequently aborted. This applies to ''all'' airstrike weapons, regardless of [[side]] or unit.

Latest revision as of 09:22, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstrikeAbortSound
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: VocTypes)
Applicable to: AudioVisual


The game engine will play this sound whenever an airstrike is called in by a weapon whose warhead has Airstrike=yes, and that airstrike is subsequently aborted. This applies to all airstrike weapons, regardless of side or unit.