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Difference between revisions of "AirstrikeAbortSound"

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(Dedeezirified.)
m (Fixing nonsensical grammar.)
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{{Flag
 
{{Flag
|name={{PAGENAME}}
+
|name=AirstrikeAbortSound
 
|files={{Categ|ini=rules}}
 
|files={{Categ|ini=rules}}
 
|types={{Categ|AudioVisual}}
 
|types={{Categ|AudioVisual}}
|values={{values|strings}}
+
|values={{values|strings|[[VocTypes]]}}
 
|yr=yes
 
|yr=yes
 
|rp=yes
 
|rp=yes
 
}}
 
}}
The game will play this sound whenever an inbound airstrike (called in by a weapon whose warhead has {{TTL|Airstrike|yes}}. This applies to ''all'' airstrike weapons, regardless of side or unit.
+
 
 +
The game [[engine]] will play this [[sound]] whenever an airstrike is called in by a [[weapon]] whose [[warhead]] has {{TTL|Airstrike|yes}}. This applies to ''all'' airstrike weapons, regardless of [[side]] or unit.

Revision as of 04:44, 20 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstrikeAbortSound
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: VocTypes)
Applicable to: AudioVisual


The game engine will play this sound whenever an airstrike is called in by a weapon whose warhead has Template:TTL. This applies to all airstrike weapons, regardless of side or unit.