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Difference between revisions of "AirstrikeAbortSound"
From ModEnc
m (Fixing nonsensical grammar.) |
Nighthawk200 (talk | contribs) (I knew I forgot part of that sentence...) |
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− | The game [[engine]] will play this [[sound]] whenever an airstrike is called in by a [[weapon]] whose [[warhead]] has {{TTL|Airstrike|yes}}. This applies to ''all'' airstrike weapons, regardless of [[side]] or unit. | + | The game [[engine]] will play this [[sound]] whenever an airstrike is called in by a [[weapon]] whose [[warhead]] has {{TTL|Airstrike|yes}}, and that airstrike is subsequently aborted. This applies to ''all'' airstrike weapons, regardless of [[side]] or unit. |
Revision as of 17:34, 20 June 2008
Flag: | AirstrikeAbortSound |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: VocTypes) |
Applicable to: | AudioVisual |
The game engine will play this sound whenever an airstrike is called in by a weapon whose warhead has Template:TTL, and that airstrike is subsequently aborted. This applies to all airstrike weapons, regardless of side or unit.