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Difference between revisions of "AirstrikeAbortSound"

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m (Fixing nonsensical grammar.)
(I knew I forgot part of that sentence...)
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The game [[engine]] will play this [[sound]] whenever an airstrike is called in by a [[weapon]] whose [[warhead]] has {{TTL|Airstrike|yes}}. This applies to ''all'' airstrike weapons, regardless of [[side]] or unit.
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The game [[engine]] will play this [[sound]] whenever an airstrike is called in by a [[weapon]] whose [[warhead]] has {{TTL|Airstrike|yes}}, and that airstrike is subsequently aborted. This applies to ''all'' airstrike weapons, regardless of [[side]] or unit.

Revision as of 17:34, 20 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstrikeAbortSound
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: VocTypes)
Applicable to: AudioVisual


The game engine will play this sound whenever an airstrike is called in by a weapon whose warhead has Template:TTL, and that airstrike is subsequently aborted. This applies to all airstrike weapons, regardless of side or unit.