ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "AtomDamage"

From ModEnc
Jump to: navigation, search
(Rewrite)
m (Template updated - since it's obsolete in later games I didn't know whether to add TS onwards, so I left them out)
Line 6: Line 6:
 
|default=0 ?
 
|default=0 ?
 
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR)
 
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR)
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
+
|ra=yes
 +
|cs=yes
 +
|am=yes
 
}}
 
}}
  

Revision as of 01:54, 17 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AtomDamage
File(s): Rules(md).ini
Values: integers
Special Values: None
Default: 0 ?
Applicable to: General (RA), CombatDamage (TS - YR)


Cc cnrdelete-all.png
Logic related to AtomDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the amount of Damage dealt by a Nuclear Missile in Red Alert. Obsolete in later games.