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Difference between revisions of "AtomDamage"
From ModEnc
Nighthawk200 (talk | contribs) m (Template updated - since it's obsolete in later games I didn't know whether to add TS onwards, so I left them out) |
Nighthawk200 (talk | contribs) m (Template reupdated - added other games since flag is still parsed in them. w00t - A finished.) |
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Line 9: | Line 9: | ||
|cs=yes | |cs=yes | ||
|am=yes | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
Revision as of 20:26, 25 February 2007
Flag: | AtomDamage |
File(s): | Rules(md).ini |
Values: | integers |
Special Values: | None |
Default: | 0 ? |
Applicable to: | General (RA), CombatDamage (TS - YR) |
Logic related to AtomDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
Specifies the amount of Damage dealt by a Nuclear Missile in Red Alert. Obsolete in later games.