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BallisticScatter
From ModEnc
Revision as of 13:23, 26 June 2008 by Nighthawk200 (talk | contribs) (Please, if you edit a DeeZire page, put in an updated flag template.)
Flag: | BallisticScatter |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | CombatDamage |
Defined in the [CombatDamage] section, this specifies the maximum distance in cells that inaccurate ballistic projectiles will scatter.