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Difference between revisions of "Bases"

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m (Reverted edits by SMCV (Talk) to last version by DCoder)
(Un-DeeZire'd)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Essentially this determines whether or not players get an MCV at the start of the game, thus decides whether or not bases can be built in the game. Although this is parsed and valid, it is de-supported in Red Alert 2, probably because of the dependency of the MCV in some multiplayer game modes.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|MultiplayerDefaults}}, {{Categ|MultiplayerDialogSettings}}
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|values={{values|boolean}}
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|ra=yes
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|cs=yes
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|am=yes
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
 +
}}
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Determines if bases are enabled by default in multiplayer. This option determines if players get MCVs at the start of the game, thus deciding if bases can be built during the game. In {{ra2}} and {{yr}}, support for this option has been deprecated, although the flag is still parsed and valid.

Latest revision as of 12:41, 9 February 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bases
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: MultiplayerDefaults, MultiplayerDialogSettings


Determines if bases are enabled by default in multiplayer. This option determines if players get MCVs at the start of the game, thus deciding if bases can be built during the game. In Red Alert 2 and Yuri's Revenge, support for this option has been deprecated, although the flag is still parsed and valid.