ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "Bouncer"
From ModEnc
m (Better wording and minor templating edit) |
(Add warhead) |
||
(One intermediate revision by one other user not shown) | |||
Line 14: | Line 14: | ||
}} | }} | ||
− | This flag determines whether an animation should have special debris behaviour. If set to yes, | + | This flag determines whether an animation should have special debris behaviour. If set to yes, the animation will by default "fall" from its starting height like any other object subject to [[gravity]]. However, its trajectory can be controlled with several additional flags: |
*{{f|Elasticity|link}} | *{{f|Elasticity|link}} | ||
*{{f|MaxXYVel|link}} | *{{f|MaxXYVel|link}} | ||
*{{f|MinZVel|link}} | *{{f|MinZVel|link}} | ||
− | *{{f|Spawns|link}} | + | |
− | *{{f|SpawnCount|link}} | + | Further, animations which have either Bouncer or [[IsMeteor]] set, can have additional functions: |
− | *{{f|ExpireAnim|link}} | + | *{{f|Warhead|link}} - Specifies the warhead to deal [[damage]] with. |
+ | *{{f|Spawns|link}} - Defines an animation that is spawned when the animation impacts on the ground (and does not rebound). | ||
+ | *{{f|SpawnCount|link}} - How many of Spawns to spawn. | ||
+ | *{{f|ExpireAnim|link}} - Animation to invoke when the animation impacts on the ground (and does not rebound). | ||
==See also== | ==See also== | ||
*{{f|IsMeteor|link}} | *{{f|IsMeteor|link}} |
Latest revision as of 16:05, 21 August 2023
Flag: | Bouncer |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Animations |
This flag determines whether an animation should have special debris behaviour. If set to yes, the animation will by default "fall" from its starting height like any other object subject to gravity. However, its trajectory can be controlled with several additional flags:
Further, animations which have either Bouncer or IsMeteor set, can have additional functions:
- Warhead - Specifies the warhead to deal damage with.
- Spawns - Defines an animation that is spawned when the animation impacts on the ground (and does not rebound).
- SpawnCount - How many of Spawns to spawn.
- ExpireAnim - Animation to invoke when the animation impacts on the ground (and does not rebound).