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Difference between revisions of "BridgeStrength"

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(Rewrite)
m (Template updated)
Line 3: Line 3:
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=unsigned integers
 
|values=unsigned integers
|special=None
 
 
|default=0 ?
 
|default=0 ?
 
|types={{Categ|CombatDamage}}
 
|types={{Categ|CombatDamage}}
|games=[[TS]], [[RA2]], [[YR]]
+
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
Bridge tiles are assumed to have {{TTL|Armor|none}} and this much {{TTL|Strength}} for damage calculation purposes, i.e. after taking this much damage, they will explode.
 
Bridge tiles are assumed to have {{TTL|Armor|none}} and this much {{TTL|Strength}} for damage calculation purposes, i.e. after taking this much damage, they will explode.

Revision as of 23:31, 2 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BridgeStrength
File(s): Rules(md).ini
Values: unsigned integers
Default: 0 ?
Applicable to: CombatDamage


Bridge tiles are assumed to have Template:TTL and this much Template:TTL for damage calculation purposes, i.e. after taking this much damage, they will explode.