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Difference between revisions of "BridgeStrength"

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m (Replacing Template:TTL with Template:F.)
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|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
+
|values={{Values|signed integers}}
 
|default=0 ?
 
|default=0 ?
 
|types={{Categ|CombatDamage}}
 
|types={{Categ|CombatDamage}}
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}}
 
}}
  
Bridge tiles are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes, i.e. after taking this much damage, they will explode.
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Bridge tiles are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes. After taking this much damage, they will explode.

Latest revision as of 19:48, 9 August 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BridgeStrength
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0 ?
Applicable to: CombatDamage


Bridge tiles are assumed to have Armor=none and this much Strength for damage calculation purposes. After taking this much damage, they will explode.