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Difference between revisions of "BridgeStrength"
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{Values|signed integers}} | ||
+ | |default=0 ? | ||
+ | |types={{Categ|CombatDamage}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | Bridge tiles are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes. After taking this much damage, they will explode. |
Latest revision as of 19:48, 9 August 2019
Flag: | BridgeStrength |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 ? |
Applicable to: | CombatDamage |
Bridge tiles are assumed to have Armor=none and this much Strength for damage calculation purposes. After taking this much damage, they will explode.