ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "BridgeStrength"

From ModEnc
Jump to: navigation, search
 
(Rewrite)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
This specifies the strength of bridges as they are not [BuildingTypes]. Smaller values here make the bridges easier to destroy.
+
|name={{PAGENAME}}
 +
|files={{Categ|Rules(md).ini}}
 +
|values=unsigned integers
 +
|special=None
 +
|default=0 ?
 +
|types={{Categ|CombatDamage}}
 +
|games=[[TS]], [[RA2]], [[YR]]
 +
}}
 +
 
 +
Bridge tiles are assumed to have {{TTL|Armor|none}} and this much {{TTL|Strength}} for damage calculation purposes, i.e. after taking this much damage, they will explode.

Revision as of 09:33, 11 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BridgeStrength
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 0 ?
Applicable to: CombatDamage


Bridge tiles are assumed to have Template:TTL and this much Template:TTL for damage calculation purposes, i.e. after taking this much damage, they will explode.