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Difference between revisions of "Burst"

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(Rewrite, FLH note)
m (Template Updated)
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=integer
 
|values=integer
|special=None
 
 
|default=1
 
|default=1
 
|types={{Categ|Weapon|Weapons}}
 
|types={{Categ|Weapon|Weapons}}
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
+
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
Defines the amount of shots this weapon can fire in succession without having to stop and reload or wait for the <tt>[[ROF]]=</tt> to pass. If set to more than 1, then each shot's origin ([[FLH]]) inverts the lateral component. For example, a <tt>Burst=2</tt> weapon fired from a unit with <tt>[[PrimaryFireFLH]]=100,'''50''',20</tt> would fire two shots without stopping, and the first shot would come from <tt>100,'''50''',20</tt> and the second one - from <tt>100,'''-50''',20</tt>. The third shot, if the weapon were to allow it, would come from <tt>100,'''50''',20</tt> again. And so on.
 
Defines the amount of shots this weapon can fire in succession without having to stop and reload or wait for the <tt>[[ROF]]=</tt> to pass. If set to more than 1, then each shot's origin ([[FLH]]) inverts the lateral component. For example, a <tt>Burst=2</tt> weapon fired from a unit with <tt>[[PrimaryFireFLH]]=100,'''50''',20</tt> would fire two shots without stopping, and the first shot would come from <tt>100,'''50''',20</tt> and the second one - from <tt>100,'''-50''',20</tt>. The third shot, if the weapon were to allow it, would come from <tt>100,'''50''',20</tt> again. And so on.

Revision as of 00:04, 4 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Burst
File(s): Rules(md).ini
Values: integer
Default: 1
Applicable to: Weapons


Defines the amount of shots this weapon can fire in succession without having to stop and reload or wait for the ROF= to pass. If set to more than 1, then each shot's origin (FLH) inverts the lateral component. For example, a Burst=2 weapon fired from a unit with PrimaryFireFLH=100,50,20 would fire two shots without stopping, and the first shot would come from 100,50,20 and the second one - from 100,-50,20. The third shot, if the weapon were to allow it, would come from 100,50,20 again. And so on.