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Difference between revisions of "CloakDelay"

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(Un-Deezire'd)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Forced delay (in minutes) that cloaked units (i.e. submarines) will remain revealed (i.e. on the surface) before being allowed to cloak (submerge).
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|General}}
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|values={{values|float}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specifies the delay, in minutes (per 900 [[frames]]), that all cloaked objects (submarines in {{ra2}}) are forced to remain revealed/emerged before becoming able to cloak/submerge again.
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==See Also==
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* [[CloakingStages]]
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* [[CloakingSpeed]]
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* [[Cloakable]]

Latest revision as of 21:12, 19 March 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CloakDelay
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General


Specifies the delay, in minutes (per 900 frames), that all cloaked objects (submarines in Red Alert 2) are forced to remain revealed/emerged before becoming able to cloak/submerge again.

See Also