ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "ConditionRedSparkingProbability"

From ModEnc
Jump to: navigation, search
m
Line 15: Line 15:
 
{{Bugs}}
 
{{Bugs}}
 
This logic only works for infantry with {{f|Cyborg|yes|link}}, and it may behave in an unexpected way. See {{f|DamageParticleSystems|link}}.
 
This logic only works for infantry with {{f|Cyborg|yes|link}}, and it may behave in an unexpected way. See {{f|DamageParticleSystems|link}}.
 +
 
== See also ==
 
== See also ==
 
* [[ConditionYellowSparkingProbability]]
 
* [[ConditionYellowSparkingProbability]]

Revision as of 09:20, 5 June 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ConditionRedSparkingProbability
File(s): Rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0.02 (2%)
Applicable to: General


Defines the chance that infantry with red health will spawn a random particle system from the DamageParticleSystems list that has BehavesLike=Spark set.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

This logic only works for infantry with Cyborg=yes, and it may behave in an unexpected way. See DamageParticleSystems.

See also