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Difference between revisions of "ConditionYellow"

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{{DeeZireInclusion}}<br />
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{{Flag
When an object is damaged to this percentage of its original Strength= value then the color of its health bar turns yellow.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|values={{values|percentages}}
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|default=50%
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|types={{Categ|General}} (in RA), {{Categ|AudioVisual}} (in TS to YR)
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|ra=yes
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|cs=yes
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|am=yes
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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When an object is damaged to this percentage of its original {{f|Strength|link}} value, the color of its health bar turns yellow.
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In addition, many other features depend on this setting, including, but not limited to:
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* [[BerzerkAllowed]]
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* [[ConditionYellowSparkingProbability]]
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* [[Culling]]
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* [[DamageDelay]]
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* [[BehavesLike#Spark|Spark-type]] [[DamageParticleSystems]]
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* [[SelfHealing]]
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* Any of the damaged building animations, like [[ActiveAnimDamaged]]

Revision as of 14:13, 17 January 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ConditionYellow
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 50%
Applicable to: General (in RA), AudioVisual (in TS to YR)


When an object is damaged to this percentage of its original Strength value, the color of its health bar turns yellow.

In addition, many other features depend on this setting, including, but not limited to: