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Difference between revisions of "Crates"

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== Crate bonuses (by DCoder) ==
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==As a Game Mechanic==
  
Crate functionality is described by two sections - <tt>CrateRules</tt> and <tt>Powerups</tt>. To each it's turn:
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Crates are the box-like objects that appear in all C&C games and grant bonuses (or 'surprises') to the player that collects them by sending a unit into the same cell as it.
  
<tt>[CrateRules]</tt> - this section covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every tag should be self-explanatory.<br>
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Crate functionality is described by two sections:
<tt>CrateMaximum=255 ; crates can never exceed this quantity<br>
 
CrateMinimum=1 ; crates are normally one per human player but never below this number<br>
 
CrateRadius=3.0 ; radius ([[cell]]s) for area effect crate powerup bonuses<br>
 
CrateRegen=3 ; average minutes between random powerup crate regeneration<br>
 
SilverCrate=HealBase ; solo play silver crate bonus<br>
 
SoloCrateMoney=5000 ; money to give for money crate in solo play missions<br>
 
UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly]<br>
 
WoodCrate=Money ; solo play wood crate bonus<br>
 
WaterCrate=Money; solo play water crate bonus<br>
 
HealCrateSound=HealCrate; heal crate sound effect<br>
 
WoodCrateImg=CRATE ; wood crate [[overlay]] image to use<br>
 
CrateImg=CRATE ; normal crate [[overlay]] image to use<br>
 
WaterCrateImg=WCRATE; Water crate image<br>
 
FreeMCV=yes ; Give free MCV from crate if no buildings but still has money [multiplay only]?<br>
 
</tt>
 
  
What you get out of a crate is dictated by the <tt>[Powerups]</tt> section.
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* {{s|CrateRules|link}} covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every flag should be self-explanatory.
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* {{s|Powerups|link}} dictates what you get out of a crate.
  
<tt>[Powerups]<br>
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See the sections' pages for detailed information.
Armor=10,ARMOR,yes,1.5 ;Unit's Strength= is multiplied by the param#4<br>
 
Firepower=10,FIREPOWR,yes,2.0 ;Unit Weapons' Damage= is multiplied by the param#4<br>
 
HealBase=10,HEALALL,yes ;All the player's stuff goes to 100% health<br>
 
Money=20,MONEY,yes,2000 ;Random amount of cash(max amount = param#4)<br>
 
Reveal=10,REVEAL,yes ;All map is revealed<br>
 
Speed=10,SPEED,yes,1.2 ;Unit's Speed= is multiplied by the param#4<br>
 
Veteran=20,VETERAN,yes,1 ;Unit is promoted(through as many levels as param#4 says)<br>
 
Unit=20,<none>,no ;Random unit is given<sup>1</sup><br>
 
Invulnerability=0,ARMOR,yes,1.0 ;Nothing happens<sup>2</sup><br>
 
IonStorm=0,<none>,yes ;Nothing happens<sup>2</sup><br>
 
Gas=0,<none>,yes,100 ;Unknown effect<br>
 
Tiberium=0,<none>,no ;A random patch of Ore is created at the cell<br>
 
Pod=0,<none>,no ;Nothing happens<sup>2</sup><br>
 
Cloak=0,CLOAK,yes ;Unit is [[cloak]]ed (like the Stealth Tank/Submarine)<br>
 
Darkness=0,SHROUDX,yes ;Map is reshrouded<br>
 
Explosion=0,<none>,yes,500 ;An explosion deals param#4 of damage, [[warhead]] unknown<br>
 
ICBM=0,CHEMISLE,yes ;A ready one-shot Nuke is given if you don't have it<br>
 
Napalm=0,<none>,no,600 ;An fire explosion deals param#4 of damage, [[Warhead]]=Fire<br>
 
Squad=0,<none>,no ;Nothing happens<sup>2</sup><br>
 
</tt>
 
  
The first parameter dictates the chance of getting this kind of crate. It does not mean %, it means 'param#1 shares out of all possible shares'.<br>
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==As a [[MultiplayerDefaults]] / [[MultiplayerDialogSettings]] Flag==
The second one says what [[animation]] to play.<br>
 
Third one says if this crate can be found on water.<br>
 
The fourth one varies by crate.<br>
 
  
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{{Flag
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{values|boolean}}
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|types={{Categ|MultiplayerDefaults}}, {{Categ|MultiplayerDialogSettings}}
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|ra=yes
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|cs=yes
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|am=yes
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
  
<sup>1</sup>
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This flag specifies whether crates are enabled by default on the multiplayer dialog.
<tt>[CrateRules]<br>
 
UnitCrateType=none ; specifies unit type for unit type crate ['none' means pick randomly]</tt> If this is set to 'none, that means a random unit is picked randomly form an array of units without <tt>CrateGoodie=no</tt>.
 
 
 
 
 
Problem is that certain naval units are also <tt>CrateGoodie=yes</tt> or lack <tt>CrateGoodie=no</tt>. The game does not differentiate between naval and ground vehicles, and might give you a naval unit on a no-water map, resulting in an [[Internal Error]]. If the map does contain water, though, the naval unit will be spawned in the water without the error. So best to set all naval units to <tt>CrateGoodie=no</tt> (note, originally the Destroyer lacks this tag, so fix it too).
 
 
 
 
 
<sup>2</sup>
 
The animation is played anyway, and since you can attach a <tt>Damage=</tt> to an [[animation]] as well as <tt>[[MakeInfantry=]]</tt>, you can get all kinds of effects from that...
 
 
 
  
 
[[Category:General_Editing_Information]]
 
[[Category:General_Editing_Information]]
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[[Category:MultiplayerDefaults Flags]]
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[[Category:MultiplayerDialogSettings Flags]]

Latest revision as of 22:05, 11 February 2020

As a Game Mechanic

Crates are the box-like objects that appear in all C&C games and grant bonuses (or 'surprises') to the player that collects them by sending a unit into the same cell as it.

Crate functionality is described by two sections:

  • [CrateRules] covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every flag should be self-explanatory.
  • [Powerups] dictates what you get out of a crate.

See the sections' pages for detailed information.

As a MultiplayerDefaults / MultiplayerDialogSettings Flag

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Crates
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: MultiplayerDefaults, MultiplayerDialogSettings
Warning: One or more numbered subpages exist: Crates I. These should be merged into this page.


This flag specifies whether crates are enabled by default on the multiplayer dialog.