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− | == Crate bonuses (by DCoder) == | + | ==As a Game Mechanic== |
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− | Crate functionality is described by two sections - <tt>CrateRules</tt> and <tt>Powerups</tt>. To each it's turn:
| + | Crates are the box-like objects that appear in all C&C games and grant bonuses (or 'surprises') to the player that collects them by sending a unit into the same cell as it. |
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− | <tt>[CrateRules]</tt> - this section covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every tag should be self-explanatory.<br>
| + | Crate functionality is described by two sections: |
− | <tt>CrateMaximum=255 ; crates can never exceed this quantity<br>
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− | CrateMinimum=1 ; crates are normally one per human player but never below this number<br>
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− | CrateRadius=3.0 ; radius ([[cell]]s) for area effect crate powerup bonuses<br>
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− | CrateRegen=3 ; average minutes between random powerup crate regeneration<br>
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− | SilverCrate=HealBase ; solo play silver crate bonus<br>
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− | SoloCrateMoney=5000 ; money to give for money crate in solo play missions<br>
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− | UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly]<br>
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− | WoodCrate=Money ; solo play wood crate bonus<br>
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− | WaterCrate=Money; solo play water crate bonus<br>
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− | HealCrateSound=HealCrate; heal crate sound effect<br>
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− | WoodCrateImg=CRATE ; wood crate [[overlay]] image to use<br>
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− | CrateImg=CRATE ; normal crate [[overlay]] image to use<br>
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− | WaterCrateImg=WCRATE; Water crate image<br>
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− | FreeMCV=yes ; Give free MCV from crate if no buildings but still has money [multiplay only]?<br>
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− | </tt>
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− | What you get out of a crate is dictated by the <tt>[Powerups]</tt> section.
| + | * {{s|CrateRules|link}} covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every flag should be self-explanatory. |
| + | * {{s|Powerups|link}} dictates what you get out of a crate. |
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− | <tt>[Powerups]<br>
| + | See the sections' pages for detailed information. |
− | Armor=10,ARMOR,yes,1.5 ;Unit's Strength= is multiplied by the param#4<br>
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− | Firepower=10,FIREPOWR,yes,2.0 ;Unit Weapons' Damage= is multiplied by the param#4<br>
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− | HealBase=10,HEALALL,yes ;All the player's stuff goes to 100% health<br>
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− | Money=20,MONEY,yes,2000 ;Random amount of cash(max amount = param#4)<br>
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− | Reveal=10,REVEAL,yes ;All map is revealed<br>
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− | Speed=10,SPEED,yes,1.2 ;Unit's Speed= is multiplied by the param#4<br>
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− | Veteran=20,VETERAN,yes,1 ;Unit is promoted(through as many levels as param#4 says)<br>
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− | Unit=20,<none>,no ;Random unit is given<sup>1</sup><br>
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− | Invulnerability=0,ARMOR,yes,1.0 ;Nothing happens<sup>2</sup><br>
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− | IonStorm=0,<none>,yes ;Nothing happens<sup>2</sup><br>
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− | Gas=0,<none>,yes,100 ;Unknown effect[updated by guest:An poisonous green gas explosion deals param#4 of damage, [[Warhead]]=Gas(GasCloud1 and GasCloudD1 are broken by GEF, they must be fixed in order to work. also CLOUD1 and CLOUD1D have wrong pallete] <br>
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− | Tiberium=0,<none>,no ;A random patch of Ore is created at the cell<br>
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− | Pod=0,<none>,no ;Nothing happens<sup>2</sup><br>
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− | Cloak=0,CLOAK,yes ;Unit is [[cloak]]ed (like the Stealth Tank/Submarine)<br>
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− | Darkness=0,SHROUDX,yes ;Map is reshrouded<br>
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− | Explosion=0,<none>,yes,500 ;An explosion deals param#4 of damage, [[warhead]] unknown<br>
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− | ICBM=0,CHEMISLE,yes ;A ready one-shot Nuke is given if you don't have it<br>
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− | Napalm=0,<none>,no,600 ;An fire explosion deals param#4 of damage, [[Warhead]]=Fire<br>
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− | Squad=0,<none>,no ;Nothing happens<sup>2</sup><br>
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− | </tt>
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− | The first parameter dictates the chance of getting this kind of crate. It does not mean %, it means 'param#1 shares out of all possible shares'.<br>
| + | ==As a [[MultiplayerDefaults]] / [[MultiplayerDialogSettings]] Flag== |
− | The second one says what [[animation]] to play.<br>
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− | Third one says if this crate can be found on water.<br>
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− | The fourth one varies by crate.<br>
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| + | {{Flag |
| + | |name={{PAGENAME}} |
| + | |files={{Categ|Rules(md).ini}} |
| + | |values={{values|boolean}} |
| + | |types={{Categ|MultiplayerDefaults}}, {{Categ|MultiplayerDialogSettings}} |
| + | |ra=yes |
| + | |cs=yes |
| + | |am=yes |
| + | |ts=yes |
| + | |fs=yes |
| + | |hp=yes |
| + | |ra2=yes |
| + | |yr=yes |
| + | |ares=yes |
| + | }} |
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− | <sup>1</sup>
| + | This flag specifies whether crates are enabled by default on the multiplayer dialog. |
− | <tt>[CrateRules]<br>
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− | UnitCrateType=none ; specifies unit type for unit type crate ['none' means pick randomly]</tt> If this is set to 'none, that means a random unit is picked randomly form an array of units without <tt>CrateGoodie=no</tt>.
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− | Problem is that certain naval units are also <tt>CrateGoodie=yes</tt> or lack <tt>CrateGoodie=no</tt>. The game does not differentiate between naval and ground vehicles, and might give you a naval unit on a no-water map, resulting in an [[Internal Error]]. If the map does contain water, though, the naval unit will be spawned in the water without the error. So best to set all naval units to <tt>CrateGoodie=no</tt> (note, originally the Destroyer lacks this tag, so fix it too).
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− | <sup>2</sup>
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− | The animation is played anyway, and since you can attach a <tt>Damage=</tt> to an [[animation]] as well as <tt>[[MakeInfantry=]]</tt>, you can get all kinds of effects from that...
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| [[Category:General_Editing_Information]] | | [[Category:General_Editing_Information]] |
| + | [[Category:MultiplayerDefaults Flags]] |
| + | [[Category:MultiplayerDialogSettings Flags]] |