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Difference between revisions of "Crushable"

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(Rewrite)
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType can be crushed by VehicleTypes that have Crusher=yes set although this can also be attached to BuildingTypes  that have Wall=yes set.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=boolean
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|special=None
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|default=no
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|types={{Categ|InfantryTypes}}
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|games=[[TS]], [[RA2]], [[YR]]
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}}
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Specifies whether this VehicleType can be crushed by {{TTL|Crusher|yes}} vehicles. For more information see [[Who Crushes Who]].
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''Note:'' From Red Alert and onwards, all rules list {{Tt|Crushable}} like this:
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;  <<< applies only to terrestrial driving vehicle types >>>
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;    Crushable = Can it be crushed by a heavy tracked vehicle (def=no)?
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Which seems to suggest that this applies to vehicles too, but that is incorrect.

Revision as of 11:37, 13 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Crushable
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: InfantryTypes


Specifies whether this VehicleType can be crushed by Template:TTL vehicles. For more information see Who Crushes Who.

Note: From Red Alert and onwards, all rules list Crushable like this:

;  <<< applies only to terrestrial driving vehicle types >>>
;    Crushable = Can it be crushed by a heavy tracked vehicle (def=no)?
Which seems to suggest that this applies to vehicles too, but that is incorrect.