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Difference between revisions of "Crushable"

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(Applies to VehicleTypes as well)
Line 5: Line 5:
 
|special=None
 
|special=None
 
|default=no
 
|default=no
|types={{Categ|InfantryTypes}}
+
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
 
|games=[[TS]], [[RA2]], [[YR]]
 
|games=[[TS]], [[RA2]], [[YR]]
 
}}
 
}}
  
Specifies whether this VehicleType can be crushed by {{TTL|Crusher|yes}} vehicles. For more information see [[who crushes whom]].
+
Specifies whether this object can be crushed by {{TTL|Crusher|yes}} vehicles. For more information see [[who crushes whom]].
 
 
''Note:'' From Red Alert and onwards, all rules list {{Tt|Crushable}} like this:
 
 
 
;  <<< applies only to terrestrial driving vehicle types >>>
 
;    Crushable = Can it be crushed by a heavy tracked vehicle (def=no)?
 
 
 
Which seems to suggest that this applies to vehicles too, but that is incorrect.
 

Revision as of 18:37, 13 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Crushable
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: InfantryTypes, VehicleTypes


Specifies whether this object can be crushed by Template:TTL vehicles. For more information see who crushes whom.