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Difference between revisions of "Crushable"

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(Reference to OmniCrusher)
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Specifies whether or not an object can be crushed by a unit with {{TTL|Crusher|yes}}. The crushing unit must have a [[MovementZone]] that allows it to move onto the crushable unit.
+
Specifies whether or not an object can be crushed by a unit with {{f|Crusher|yes|link}}. The crushing unit must have a [[MovementZone]] that allows it to move onto the crushable unit.
  
This value does not affect {{TTL|OmniCrusher}}s for it will crush anything except units with {{TTL|OmniCrushResistant|yes}} set.
+
This value does not affect {{f|OmniCrusher|link}}s for it will crush anything except units with {{f|OmniCrushResistant|yes|link}} set.
  
  

Revision as of 09:50, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Crushable
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: ObjectTypes


Specifies whether or not an object can be crushed by a unit with Crusher=yes. The crushing unit must have a MovementZone that allows it to move onto the crushable unit.

This value does not affect OmniCrushers for it will crush anything except units with OmniCrushResistant=yes set.


See Also