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Difference between revisions of "DamageReducesReadiness"

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(De-DZed)
(See also)
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==See also==
 
==See also==
*{{TTL|InitialAmmo}}
+
* {{TTL|Ammo}}
*{{TTL|Reload}}
+
* {{TTL|InitialAmmo}}
*{{TTL|EmptyReload}}
+
* {{TTL|Reload}}
*{{TTL|ReloadIncrement}}
+
* {{TTL|EmptyReload}}
 +
* {{TTL|ReloadIncrement}}

Revision as of 15:39, 3 January 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DamageReducesReadiness
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag must be set to yes on a unit which has Template:TTL set to a floating point value greater than 0, in order to have its ammunition supply reduced when taking damage. This is only applicable to units that have Template:TTL set to an integer other than -1 (unlimited ammo).

The amount of ammo that is removed when the unit takes damage is determined by Template:TTL.

Resources

See also