ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "DefensesCostBonus"

From ModEnc
Jump to: navigation, search
 
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
__NOTOC__
If this BuildingType also has FactoryPlant=yes set, then this tag specifies a straight multiplier to the Cost= of structures with IsBaseDefense=yes.<br />
+
 
(Yuri's Revenge Only)
+
{{Flag
 +
|name=DefensesCostBonus
 +
|files=rules(md).ini
 +
|values=positive decimals
 +
|default=1.0
 +
|types=[[BuildingTypes]]
 +
|yr=yes
 +
|rp=yes
 +
}}
 +
 
 +
If the host has [[FactoryPlant]]= "yes", then this number is multiplied by each of the [[BuildingTypes]] the owner can build with [[BuildCat]]= "combat". Note that the effect is cumulative (two structures with .8 set results in the [[Cost]]= of each of the owner's defenses being multiplied by .64).

Latest revision as of 23:35, 14 April 2008


Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DefensesCostBonus
File(s): rules(md).ini
Values: positive decimals
Default: 1.0
Applicable to: BuildingTypes


If the host has FactoryPlant= "yes", then this number is multiplied by each of the BuildingTypes the owner can build with BuildCat= "combat". Note that the effect is cumulative (two structures with .8 set results in the Cost= of each of the owner's defenses being multiplied by .64).