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Difference between revisions of "DeployFireWeapon"

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(updated from DeeZire's description)
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{{DeeZireInclusion}}<br />
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{{Flag
Specifies which weapon this object uses when it is deployed to fire. Can be set to '0' for Primary= weapon to be used, or '1' for Secondary= weapon to be used. Defaults to '1'.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|Technoes}}
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|values={{values|unsigned integers}}
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|default=1
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|ra2=yes
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|yr=yes
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}}
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Specifies which weapon this object uses when it is deployed to fire. Only '0' (meaning [[Primary]] and [[ElitePrimary]]) and '1' ([[Secondary]] and [[EliteSecondary]]) are valid.

Revision as of 16:14, 11 April 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeployFireWeapon
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 1
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies which weapon this object uses when it is deployed to fire. Only '0' (meaning Primary and ElitePrimary) and '1' (Secondary and EliteSecondary) are valid.