ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "DeployFireWeapon"

From ModEnc
Jump to: navigation, search
 
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Specifies which weapon this object uses when it is deployed to fire. Can be set to '0' for Primary= weapon to be used, or '1' for Secondary= weapon to be used. Defaults to '1'.
+
|name={{PAGENAME}}
 +
|files={{Categ|ini=rules}}
 +
|types={{Categ|Technoes}}
 +
|values={{values|unsigned integers}}
 +
|default=1
 +
|ra2=yes
 +
|yr=yes
 +
|ares=yes
 +
}}
 +
 
 +
On an object that has the ability to deploy through {{Tt|DeployFire}}, this specifies which weapon this object uses when it is deployed. Only '0' (meaning [[Primary]] and [[ElitePrimary]]) and '1' ([[Secondary]] and [[EliteSecondary]]) are valid.
 +
 
 +
{{Bugs}}
 +
VehicleTypes which have {{Tt|DeployFire}} and {{Tt|IsGattling}} will always use their {{Tt|Weapon1}} when deployed.
 +
 
 +
[DESO] and all infantry deployments with IsDesolator=yes can only release secondary weapons and do not follow the DeployFireWeapon setting
 +
 
 +
==See also==
 +
[[Deployer]]
 +
 
 +
[[DeployFire]]
 +
 
 +
[[UndeployDelay]]
 +
 
 +
 
 +
[[IsGattling]]
 +
 
 +
[[Gattling Weapon System]]
 +
 
 +
 
 +
[[DESO]]
 +
 
 +
[[Immune G.I. Bug]]

Latest revision as of 15:59, 26 June 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeployFireWeapon
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 1
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



On an object that has the ability to deploy through DeployFire, this specifies which weapon this object uses when it is deployed. Only '0' (meaning Primary and ElitePrimary) and '1' (Secondary and EliteSecondary) are valid.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

VehicleTypes which have DeployFire and IsGattling will always use their Weapon1 when deployed.

[DESO] and all infantry deployments with IsDesolator=yes can only release secondary weapons and do not follow the DeployFireWeapon setting

See also

Deployer

DeployFire

UndeployDelay


IsGattling

Gattling Weapon System


DESO

Immune G.I. Bug