ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "DeployedCrushable"

From ModEnc
Jump to: navigation, search
m
m (Replacing Template:TTL with Template:F.)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{Flag
 
{{Flag
|name=DeployedCrushable
+
|values={{Values|boolean}}
|values={{values|boolean}}
+
|default=yes
|default=no
+
|types={{Categ|InfantryTypes}}
|types={{categ|InfantryTypes}}
 
 
|yr=yes
 
|yr=yes
 
|rp=yes
 
|rp=yes
 
}}
 
}}
Determines whether this InfantryType can be when it's deployed. See [[who crushes whom]] for more information.
+
 
 +
InfantryTypes with <code>DeployedCrushable=no</code> set cannot be crushed when in a deployed state except by applicable [[TechnoTypes]] with {{f|OmniCrusher|yes|link}}.
 +
 
 +
This flag is redundant if {{f|Crushable|no|link}} or {{f|OmniCrushResistant|yes|link}} are set; the logics from those flags overrides this one.
 +
 
 +
 
 +
 
 +
==See Also==
 +
* [[who crushes whom]]

Latest revision as of 09:52, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeployedCrushable
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: InfantryTypes


InfantryTypes with DeployedCrushable=no set cannot be crushed when in a deployed state except by applicable TechnoTypes with OmniCrusher=yes.

This flag is redundant if Crushable=no or OmniCrushResistant=yes are set; the logics from those flags overrides this one.


See Also