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Difference between revisions of "DeployedCrushable"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and is used as a special case to determine if this InfantryType gains the Crushable=no property only when in a deployed state.<br />
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|values={{Values|boolean}}
(Yuri's Revenge Only)
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|default=yes
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|types={{Categ|InfantryTypes}}
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|yr=yes
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|rp=yes
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}}
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InfantryTypes with <code>DeployedCrushable=no</code> set cannot be crushed when in a deployed state except by applicable [[TechnoTypes]] with {{f|OmniCrusher|yes|link}}.
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This flag is redundant if {{f|Crushable|no|link}} or {{f|OmniCrushResistant|yes|link}} are set; the logics from those flags overrides this one.
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==See Also==
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* [[who crushes whom]]

Latest revision as of 09:52, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeployedCrushable
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: InfantryTypes


InfantryTypes with DeployedCrushable=no set cannot be crushed when in a deployed state except by applicable TechnoTypes with OmniCrusher=yes.

This flag is redundant if Crushable=no or OmniCrushResistant=yes are set; the logics from those flags overrides this one.


See Also