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Difference between revisions of "FlameDamage2"

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(Oh wow, I thought this page had been updated a long time ago, guess not.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the Warhead= used when an object is in flames. Must be specified in the [Warheads] section and be defined as per all other warheads. The code uses this warhead to ensure that flames will not to spread to adjacent objects or tiles.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{values|strings|[[Warheads]]}}
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|default=null
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|types={{Categ|CombatDamage}}
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specifies the [[warhead]] used by all [[animations]] that deal [[damage]] with the exception of [[Bouncer|debris anims]] and the animation named {{tt|[INVISO]}}.
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== Notes ==
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NPEXT and [[Ares]] allow you to define a separate warhead for each animation type.

Latest revision as of 16:03, 21 August 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlameDamage2
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Warheads)
Default: null
Applicable to: CombatDamage


Specifies the warhead used by all animations that deal damage with the exception of debris anims and the animation named [INVISO].

Notes

NPEXT and Ares allow you to define a separate warhead for each animation type.