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Difference between revisions of "FlameDamage2"
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− | {{ | + | {{Flag |
− | Specifies the | + | |name={{PAGENAME}} |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{values|strings|[[Warheads]]}} | ||
+ | |default=null | ||
+ | |types={{Categ|CombatDamage}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the [[warhead]] used by all [[animations]] that deal [[damage]] with the exception of [[Bouncer|debris anims]] and the animation named {{tt|[INVISO]}}. | ||
+ | |||
+ | == Notes == | ||
+ | |||
+ | NPEXT and [[Ares]] allow you to define a separate warhead for each animation type. |
Latest revision as of 16:03, 21 August 2023
Flag: | FlameDamage2 |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Warheads) |
Default: | null |
Applicable to: | CombatDamage |
Specifies the warhead used by all animations that deal damage with the exception of debris anims and the animation named [INVISO].