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Difference between revisions of "Glossary of Common Editing Terms"

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(Put in alphabetical order and added some new terms.)
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*[[AI]] - Artificial Intelligence.
 
*[[AI]] - Artificial Intelligence.
 
*[[Cameo]]/build icon - The image you see in the sidebar, usually with the name underneath
 
*[[Cameo]]/build icon - The image you see in the sidebar, usually with the name underneath
*Comment -  
+
*Comment - anything that appears after a semicolon in the INIs.  Not read by the game, they are used to comment on the purpose of code to make it clear for future editing (eg: ;Must use this tag for unit to function)
 
*Frame - Time measurement, at middle speed setting 15 frames=1second.
 
*Frame - Time measurement, at middle speed setting 15 frames=1second.
 
*HVA - A file that dictates the animation of a voxel(if any), and placement of sections All voxels are required to have one, or the game will crash.
 
*HVA - A file that dictates the animation of a voxel(if any), and placement of sections All voxels are required to have one, or the game will crash.
 
*INI - Text files stored inside of the game controlling various data.
 
*INI - Text files stored inside of the game controlling various data.
*Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followe by list of Tag=Value form data.
+
*Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followed by list of Tag=Value form data.
 
*SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building.
 
*SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building.
 
*Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels.
 
*Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels.

Revision as of 02:06, 6 October 2009

  • AI - Artificial Intelligence.
  • Cameo/build icon - The image you see in the sidebar, usually with the name underneath
  • Comment - anything that appears after a semicolon in the INIs. Not read by the game, they are used to comment on the purpose of code to make it clear for future editing (eg: ;Must use this tag for unit to function)
  • Frame - Time measurement, at middle speed setting 15 frames=1second.
  • HVA - A file that dictates the animation of a voxel(if any), and placement of sections All voxels are required to have one, or the game will crash.
  • INI - Text files stored inside of the game controlling various data.
  • Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followed by list of Tag=Value form data.
  • SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building.
  • Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels.

(original version by DCoder)