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Difference between revisions of "Glossary of Common Editing Terms"

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m (Reverted edit of 85.255.113.157, changed back to last version by Renegade)
(Put in alphabetical order and added some new terms.)
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*[[Cameo]]/build icon - the image you see in the sidebar, usually with the name underneath.
 
*Section - the part of the INI file, describing a certain unit. Starts with a [NAME], followed by a list of Tag=Value form data.
 
*Unit - Any player owned item, including soldiers, ground vehicles, aircraft, and naval vessels.
 
*Frame - time measurement, at middle speed setting 15 frames equal 1 second.
 
*[[Voxel]] - Volume pixel, a small colored cube, a lot of voxels make up a VXL file.
 
*Comment - the text after a semi-colon, ignored by the game engine, usually filled with developer notes.
 
 
*[[AI]] - Artificial Intelligence.
 
*[[AI]] - Artificial Intelligence.
 +
*[[Cameo]]/build icon - The image you see in the sidebar, usually with the name underneath
 +
*Comment -
 +
*Frame - Time measurement, at middle speed setting 15 frames=1second.
 +
*HVA - A file that dictates the animation of a voxel(if any), and placement of sections All voxels are required to have one, or the game will crash.
 +
*INI - Text files stored inside of the game controlling various data.
 +
*Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followe by list of Tag=Value form data.
 +
*SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building.
 +
*Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels.
  
 
'''(original version by DCoder)'''
 
'''(original version by DCoder)'''
 +
  
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
 
[[Category:General_Editing_Information]]
 
[[Category:General_Editing_Information]]

Revision as of 01:07, 17 June 2008

  • AI - Artificial Intelligence.
  • Cameo/build icon - The image you see in the sidebar, usually with the name underneath
  • Comment -
  • Frame - Time measurement, at middle speed setting 15 frames=1second.
  • HVA - A file that dictates the animation of a voxel(if any), and placement of sections All voxels are required to have one, or the game will crash.
  • INI - Text files stored inside of the game controlling various data.
  • Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followe by list of Tag=Value form data.
  • SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building.
  • Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels.

(original version by DCoder)