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Difference between revisions of "HighRadarColor"

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(Created page with "{{Flag |values={{Values|colors}} |default=false |files=Terrain Control INI files |types={{Categ|TileSets}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes |tsobsolete=y...")
 
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{{Flag
 
{{Flag
 
|values={{Values|colors}}
 
|values={{Values|colors}}
|default=false
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|files={{Categ|Terrain Control INI}}
|files=[[Terrain Control INI files]]
 
 
|types={{Categ|TileSets}}
 
|types={{Categ|TileSets}}
 
|ts=yes
 
|ts=yes

Latest revision as of 11:36, 19 April 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: HighRadarColor
File(s): Terrain Control INI
Values: Colors: R,G,B format
Applicable to: TileSets

Cc cnrdelete-all.pngLogic related to HighRadarColor, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Presumably, this flag would have defined the radar color for the tiles in this tile set to be displayed at highest map height. For all heights in-between this and LowRadarColor, the game would calculate the color from a linear color gradient.

However, the high radar color attribute is encoded in the TMP files themselves. This allows for defining the radar color at cell level albeit making this flag obsolete in the process.