ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "INI-Editing"

From ModEnc
Jump to: navigation, search
m (Added to category)
(RA2YR Guide - Rules code (by Detail))
Line 3: Line 3:
 
In the case of [[CnC]] games, this can either be done with a normal text editor like wordpad (as most people do), or with a special tool like [[TibEd]].
 
In the case of [[CnC]] games, this can either be done with a normal text editor like wordpad (as most people do), or with a special tool like [[TibEd]].
  
== RA2YR Guide - Rules code (by Detail) ==
+
== RA2:YR Guide - Rules code (by Detail) ==
  
'''Intro''' - How to navigate the "Rulesmd.ini". You dont have to remeber (or read) this to make a mod, but is useful.
+
'''Intro''' - How to navigate the "Rulesmd.ini". You don't have to remember (or read) this to make a mod, but is useful.
  
 
'''Open''' - Open "Rulesmd.ini" in "WordPad.exe".
 
'''Open''' - Open "Rulesmd.ini" in "WordPad.exe".
  
'''Layout''' - The Rule of RA2YR are split into main sections "[General]", "[InfantryTypes]", "[VehicleTypes]", "[AircraftTypes]", "[BuildingTypes]", Art List, "[Warheads]", "[MultiplayerDialogSettings]", "[AI]", Item Statistics, Weapon Statistics, Projectiles Statistics, Warhead Statistics and Special Weapon types. Theres is alot there !
+
'''Layout''' - The Rule of RA2:YR are split into main sections "[General]", "[InfantryTypes]", "[VehicleTypes]", "[AircraftTypes]", "[BuildingTypes]", Art List, "[Warheads]", "[MultiplayerDialogSettings]", "[AI]", Item Statistics, Weapon Statistics, Projectiles Statistics, Warhead Statistics and Special Weapon types. Theres is a lot there !
  
 
'''Parts''' - This list shows what each section of the rules is used for.
 
'''Parts''' - This list shows what each section of the rules is used for.
  
Name. - Dose?
+
Name. - Does?
  
'''[General]''' - Containes a varity of code <br>
+
'''[General]''' - Contains a variety of code that does not directly relate to any of the below. <br>
 
'''[InfantryTypes]''' - Contains a list of all the infantry used in the game. <br>
 
'''[InfantryTypes]''' - Contains a list of all the infantry used in the game. <br>
'''[VehicleTypes]''' - Contains a list of all the Tanks & Boats used in the game. <br>
+
'''[VehicleTypes]''' - Contains a list of all the vehicles used in the game, whether terrestrial or naval. <br>
'''[AircraftTypes]''' - Contains a list of all the Landably AirCraft used in the game. <br>
+
'''[AircraftTypes]''' - Contains a list of all the "Aircraft," being both buildable and spawned types, including missiles  used in the game. <br>
'''[BuildingTypes]'''- Contains a list of all the Buildings used in the game, including Civilian. <br>
+
'''[BuildingTypes]'''- Contains a list of all the Buildings used in the game, including Civilian and "tech" structures. <br>
'''Art List''' This is a long list of all the Art and Animations used by the game. <br>
+
'''[Art List]''' This is a long list of all the Art and Animations used by the game. <br>
 
'''[Warheads]'''- Contains a list of all the weapon bullet types used by the game. <br>
 
'''[Warheads]'''- Contains a list of all the weapon bullet types used by the game. <br>
'''[MultiplayerDialogSettings]''' - A small section of code that can be edited to give things like more money or units at the start of a game. <br>
+
'''[MultiplayerDialogSettings]''' - A small section of code that can be edited to change multiplayer settings, starting income, number of units, etc. <br>
'''[AI]''' - An area of code that conrols basic A.I.<br>
+
'''[AI]''' - An area of code that controls basic A.I.<br>
'''Item Statistics''' - This large area of code is the most used, it contains the code for all Infantry, Units and Aircraft in the game. <br>
+
'''[Item Statistics]''' - This large area of code is the most used, it contains the code for all Infantry, Units and Aircraft in the game. <br>
'''Weapon Statistics''' - Contains the code for all the weapons in the game. <br>
+
'''[Weapon Statistics]''' - Contains the code for all the weapons in the game. <br>
'''Projectiles Statistics''' - The code for a weapons fired item. <br>
+
'''[Projectiles Statistics]''' - The code for a weapons projectiles. <br>
'''Warhead Statistics''' - Contains the code for all the bullets in the game. <br>
+
'''[Warhead Statistics]''' - Contains the code for all the weapons warheads. <br>
'''Special Weapon types''' - Small section of code used to customise the superweapons.<br><br>  
+
'''[Special Weapon types]''' - Small section of code used to customise the superweapons.<br><br>  
Concluson - With this general knolage of the rules it should make following parts of the Guide easyer to understand.
+
Conclusion - With this general knowledge of the rules it should make following parts of the Guide easier to understand.<b><b>
 +
All of the various tags used in the games various .ini's are explained in [http://www.modenc.renegadeprojects.com/Category:DeeZire_definitions DeeZire's Ini guides].
  
 
== Common INI Coding Mistakes (by Kravvitz) ==
 
== Common INI Coding Mistakes (by Kravvitz) ==

Revision as of 09:11, 21 September 2006

The process of editing the Engine's INI-Files. This is technically equal to "modding", as in the moment you edited the INIs, you modified the game.

In the case of CnC games, this can either be done with a normal text editor like wordpad (as most people do), or with a special tool like TibEd.

RA2:YR Guide - Rules code (by Detail)

Intro - How to navigate the "Rulesmd.ini". You don't have to remember (or read) this to make a mod, but is useful.

Open - Open "Rulesmd.ini" in "WordPad.exe".

Layout - The Rule of RA2:YR are split into main sections "[General]", "[InfantryTypes]", "[VehicleTypes]", "[AircraftTypes]", "[BuildingTypes]", Art List, "[Warheads]", "[MultiplayerDialogSettings]", "[AI]", Item Statistics, Weapon Statistics, Projectiles Statistics, Warhead Statistics and Special Weapon types. Theres is a lot there !

Parts - This list shows what each section of the rules is used for.

Name. - Does?

[General] - Contains a variety of code that does not directly relate to any of the below.
[InfantryTypes] - Contains a list of all the infantry used in the game.
[VehicleTypes] - Contains a list of all the vehicles used in the game, whether terrestrial or naval.
[AircraftTypes] - Contains a list of all the "Aircraft," being both buildable and spawned types, including missiles used in the game.
[BuildingTypes]- Contains a list of all the Buildings used in the game, including Civilian and "tech" structures.
[Art List] This is a long list of all the Art and Animations used by the game.
[Warheads]- Contains a list of all the weapon bullet types used by the game.
[MultiplayerDialogSettings] - A small section of code that can be edited to change multiplayer settings, starting income, number of units, etc.
[AI] - An area of code that controls basic A.I.
[Item Statistics] - This large area of code is the most used, it contains the code for all Infantry, Units and Aircraft in the game.
[Weapon Statistics] - Contains the code for all the weapons in the game.
[Projectiles Statistics] - The code for a weapons projectiles.
[Warhead Statistics] - Contains the code for all the weapons warheads.
[Special Weapon types] - Small section of code used to customise the superweapons.

Conclusion - With this general knowledge of the rules it should make following parts of the Guide easier to understand.<b> All of the various tags used in the games various .ini's are explained in DeeZire's Ini guides.

Common INI Coding Mistakes (by Kravvitz)

  • Spelling and capitalization errors.
  • Missing list entry.
  • Missing art(md).ini entry.
  • Bad techlevel, prerequistites, and/or owners.

Things you have to know (by DCoder)

Before you start reading the tutorials, reade this article to make sure you know what is necessary.

  • INI files are case-sensitive. This isn't stressed enough. The files are case-sensitive, so if you reference a weapon called BIGGUN, you have to have [BIGGUN], not [BigGUn], not [BiGGUN], not [biggun], not [BIGGUn] or any other way. It's spelling must be consistent.
  • You can use spaces between [ brackets ], but it's best not to.
  • Some of the INI files need some dummy lines in the end, else they won't work. This is because of a parsing bug in the RA2 code, which prevents the last section from being read correctly.
  • Read the DeeZire's INI Editing Guide. It is an invaluable source of information.
  • Read the Glossary of Common Editing Terms