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Difference between revisions of "Inaccurate"

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m ('un-DeeZire'd')
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines if the projectile is inherently inaccurate. If this is set to 'yes' then the projectile will scatter randomly by the number of cells defined by the HomingScatter= statement from the [CombatDamage] section.
+
|name={{PAGENAME}}
 +
|files={{Categ|Rules(md).ini}}
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|values=Boolean
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|default=No
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|types={{Categ|Projectile|Projectiles}}
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|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 +
}}<br />
 +
 
 +
Determines if the projectile is inherently inaccurate. If set, the projectile will scatter randomly by the number of cells defined in the {{TTL|HomingScatter}}= flag from the {{Categ|CombatDamage}} section.

Revision as of 15:13, 5 October 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Inaccurate
File(s): Rules(md).ini
Values: Boolean
Default: No
Applicable to: Projectiles



Determines if the projectile is inherently inaccurate. If set, the projectile will scatter randomly by the number of cells defined in the Template:TTL= flag from the CombatDamage section.