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Difference between revisions of "Inaccurate"

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Determines if the projectile is inherently inaccurate. If set, the projectile will scatter randomly by the number of cells defined in the {{TTL|HomingScatter}}= flag from the {{Categ|CombatDamage}} section.
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Determines if the projectile is inherently inaccurate. If set, the projectile will scatter randomly by the number of cells defined in the {{f|HomingScatter|link}}= flag from the {{Categ|CombatDamage}} section.

Revision as of 10:08, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Inaccurate
File(s): Rules(md).ini
Values: Boolean
Default: No
Applicable to: Projectiles



Determines if the projectile is inherently inaccurate. If set, the projectile will scatter randomly by the number of cells defined in the HomingScatter= flag from the CombatDamage section.