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IonBlast

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Revision as of 13:42, 9 September 2006 by Renegade (talk | contribs) ({{arr|r}}ModEnc:Styleguide, If it's the Ion Cannon Blast Anim, it's quite logical it is played as the blast wave when an Ion Cannon Strike is initiated by map -_-)
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Flag: IonBlast
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Specifies the animation played when a Super Weapon with Template:TTL hits the ground (and/or its target). Both this animation and the one set under Template:TTL are played at the same time.

In Yuri's Revenge, a Super Weapon with Template:TTL also uses this animation as the "blast wave".