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Difference between revisions of "IonCannonDamage"

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(Linked to Categ:IonCannon)
m (Template Updated. RP Note added.)
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|default=0 ?
 
|default=0 ?
 
|types={{Categ|CombatDamage}}
 
|types={{Categ|CombatDamage}}
|games=[[TS]], [[RA2]], [[YR]]
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|ts=yes
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|fs=yes
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|ets=yes
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|rp=yes
 
}}
 
}}
  
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In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}}. Obsolete in later games.
 
In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}}. Obsolete in later games.
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==RockPatch Info==
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[[Image:Rpo.png]] If you are using a Super Weapon with {{TTL|Type|IonCannon}} in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with {{TTL|Type|IonCannon}}.

Revision as of 18:46, 10 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonCannonDamage
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 0 ?
Applicable to: CombatDamage


Cc cnrdelete-all.png
Logic related to IonCannonDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

In TS, specifies the amount of damage inflicted by a Super Weapon with Template:TTL. Obsolete in later games.

RockPatch Info

Rpo.png If you are using a Super Weapon with Template:TTL in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with Template:TTL.