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Difference between revisions of "IonCannonDamage"
From ModEnc
(Linked to Categ:IonCannon) |
Nighthawk200 (talk | contribs) m (Template Updated. RP Note added.) |
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|default=0 ? | |default=0 ? | ||
|types={{Categ|CombatDamage}} | |types={{Categ|CombatDamage}} | ||
− | | | + | |ts=yes |
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |rp=yes | ||
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In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}}. Obsolete in later games. | In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}}. Obsolete in later games. | ||
+ | |||
+ | ==RockPatch Info== | ||
+ | [[Image:Rpo.png]] If you are using a Super Weapon with {{TTL|Type|IonCannon}} in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with {{TTL|Type|IonCannon}}. |
Revision as of 18:46, 10 March 2007
Flag: | IonCannonDamage |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Special Values: | None |
Default: | 0 ? |
Applicable to: | CombatDamage |
Logic related to IonCannonDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
In TS, specifies the amount of damage inflicted by a Super Weapon with Template:TTL. Obsolete in later games.