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Difference between revisions of "IonCannonDamage"

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m (Fixed the type flag link + minor formatting changes)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the amount of damage inflicted by a Super Weapon with Type=IonCannon. The warhead defined with the IonCannonWarhead= statement is used to apply this damage.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|values={{values|unsigned integers}}
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|special=None
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|default=0 ?
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|types={{Categ|CombatDamage}}
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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In {{ts}}, specifies the amount of [[damage]] inflicted by a super weapon with {{f|Type|IonCannon|link}}.
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Although this super weapon is not in {{ra2}}, you can still use map triggering to call related functions.
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==RockPatch Info==
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[[Image:Rpo.png]] If you are using a super weapon with {{f|Type|IonCannon|link}} in RockPatch version CE or higher, this flag will control the damage amount inflicted by your super. It is global to all super weapons with {{f|Type|IonCannon|link}}.

Latest revision as of 15:57, 21 August 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonCannonDamage
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Special Values: None
Default: 0 ?
Applicable to: CombatDamage


In Tiberian Sun, specifies the amount of damage inflicted by a super weapon with Type=IonCannon.

Although this super weapon is not in Red Alert 2, you can still use map triggering to call related functions.

RockPatch Info

Rpo.png If you are using a super weapon with Type=IonCannon in RockPatch version CE or higher, this flag will control the damage amount inflicted by your super. It is global to all super weapons with Type=IonCannon.