ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "IonCannonDamage"

From ModEnc
Jump to: navigation, search
 
(Rewrite)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Specifies the amount of damage inflicted by a Super Weapon with Type=IonCannon. The warhead defined with the IonCannonWarhead= statement is used to apply this damage.
+
|name={{PAGENAME}}
 +
|files={{Categ|Rules(md).ini}}
 +
|values=unsigned integers
 +
|special=None
 +
|default=0 ?
 +
|types={{Categ|CombatDamage}}
 +
|games=[[TS]], [[RA2]], [[YR]]
 +
}}
 +
 
 +
{{Obsolete}}
 +
 
 +
In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|IonCannon}}. Obsolete in later games.

Revision as of 09:44, 11 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonCannonDamage
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 0 ?
Applicable to: CombatDamage


Cc cnrdelete-all.png
Logic related to IonCannonDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

In TS, specifies the amount of damage inflicted by a Super Weapon with Template:TTL. Obsolete in later games.